[Live from the Sandberg Graduation Show 2022]
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++
It's over for now, but not forever. Home Cinema will soon be back with more +++

Welcome to the Program of Home Cinema, streaming live to you from the Sandberg Graduation Show 2022. You can find out more about this project here. If you are experiencing issues with the live streaming, please clear your cache or contact us via the chat.


Apple Pie (Beta)
Apple Pie (Beta) by Éloïse Alliguié
  • Screenings
  • Saturday, June 11th, 2022—14:00
  • Saturday, June 11th, 2022—18:00
  • Apple Pie (Beta)
  • by Éloïse Alliguié
    • Netherlands / France, 2022
    • 01:00 min
    • ENG with n/a subs
  • Éloïse Alliguié graduated from Resolution

The On the screens around us, skeuomorphs are omnipresent: names and illustrative representations of objects we know in their analogue version, reproduced modes of interaction, etc. Emojis are icons representing emotions, situations or objects, used in digital communications. Because of their wide use, these illustrations also seem to affect non-digital spaces by becoming referential in our mental representations. What would our interactions look like in a world where emojis become the norm?

In the “Apple Pie” video, all the objects used are embodied emojis – in this case those developed by the company Apple. The “pie”-making tutorial allow one to imagine the interactions that these objects – or the absence of some – induce. The manipulation of the materials is understood as a dissection of the digital representations that inhabit our screens, in an attempt to understand what is hidden behind them.

Artist Biography While using digital devices – computers, phones – Éloïse Alliguié faced their so-called intangibility. From that experience she tries to grasp their functioning and more ambitiously their essence. Éloïse likes to spend time with her subjects by manipulating digital as much as non-digital materials, to experience their tangibility. She feels the desire to understand the design and behavior of our machines’ hard- and soft-ware to question our naive familiarity towards them. Through performative videos, sculptures, websites, she speculates about influences of onscreen objects and practices onto offscreen objects, bodies and processes.

    • Special Thanks to
    • Flavia Dzodan, Bart Haensel, Pia Jacques De Dixmude, Matthew C. Wilson